Hyuga
Hyuga

Clan Hyuga
 
HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log in  

Share | 
 

 Special Abilities and Rare Effects – Fighter Weapons

View previous topic View next topic Go down 
AuthorMessage
????
Guest



PostSubject: Special Abilities and Rare Effects – Fighter Weapons   Tue Jan 26, 2010 7:52 pm

Special Abilities and Rare Effects – Fighter Weapons


Since the free update Lineage 2 : The 2nd Throne – Gracia, Part1 a crafter could create a Chaotic Weaponsin addition to the normal Weapon. The Chaotic Weapons can be refined by the Blacksmith of Mammon into a Rare Weapon. The rare effect is fixed per Item and not randomly choosen.
To refine a Chatic Weapon into a Rare Weapon you need Mammon’s Varnish Enhancer. You can buy this for 100k adena from the Merchant of Mammon. Depending on the grade of the weapon you need: 1 for B-Grade, 3 for A-Grade and 7 for a S/S80 Weapon.

Note;
The here listed Special Abilities and Rare Effects might not be on par with the ingame descriptions. The original translation (provided by NCSoft NA/EU) is fare from being acurate and often misleading. So the whole list got double-checked against the korean version and now lists the original korean SA and Rare Effects.
The Special Ability Might Mortal is still listed here. Even tho its not available anymore tobe put on a weapon ingame, there are still weapons out there that have it (from before it got removed from the game).
Weapons are sorted by Grade, PAtk/MAtk and Name.

Other Weapons; Dual Swords Kamael Weapons Mage Weapons Dual Daggers
Rare Effects

Earth – increases Max HP
Landslide – chance to stun when attacking
Great Gale – increases Atk. Spd.
On Fire – increases HP regeneration
Destruction – increases P. Atk.
Lightning – increases critical damage
Thunder – increases critical attack rate
Concentration – increases Accuracy
Evil Spirit – absorbs HP when attacking
Clairvoyance – increases attack range
Wisdom – decreases MP consumption
Confusion – increases Evasion
Molar – chance to poison when attacking
Hail – increases M. Atk.
Cleverness – increases HP Regeneration
Nature – increases Max MP
Holy Spirit – increases heal amount
1-Hand Blunt Weapons

Battle Axe – C 107/61

* Anger – Enhances P. Atk. by 20 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 8%.
Rsk. Focus – Increases Critical Attack by 138 when HP becomes 60% or lower.

Silver Axe – C 107/61

* Anger – Enhances P. Atk. by 20 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 8%.
Rsk. Focus – Increases Critical Attack by 138 when HP becomes 60% or lower.

Skull Graver – C 107/61

* Anger – Enhances P. Atk. by 20 while reducing Max HP by 15%.
Rsk. Focus – Increases Critical Attack by 138 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.

Dwarven War Hammer – C 122/68

* Anger – Enhances P. Atk. by 22 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.

War Axe – C 139/76

* Anger – Enhances P. Atk. by 24 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.

Yaksa Mace – C 156/83

* Anger – Enhances P. Atk. by 26 while reducing Max HP by 15%.
Rsk. Focus – Increases Critical Attack by 115 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.

Heavy War Axe – B 175/91

* Anger – Enhances P. Atk. by 28 while reducing Max HP by 15%.
Rsk. Focus – Increases Critical Attack by 107 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.
* Rare: Earth

Art of Battle Axe – B 194/99

* Haste – Increases Atk. Spd. by about 6%.
Rsk. Focus – Increases Critical Attack by 99 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.
* Rare: Landslide

Deadman’s Glory – B 194/99

* Anger – Enhances P. Atk. by 30 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 6%.
Health – Increases Max HP by 25%.
* Rare: Landslide

Meteor Shower – A 213/107

* Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Focus – Increases Critical Attack by 61.
Crt. Bleed – on a critical attack, increases probability of drawing target’s blood by 42%. Effect 7.
* Rare: Earth

Elysian – A 232/114

* Anger – Decreases Max HP by 15% and increases P. Atk. by 32.
ealth – Increases Max HP by 25%.
Crt. Drain – on a critical attack, absorbs 19 HP from target.
* Rare: Great Gale

Barakiel’s Axe – A 251/121 – PVP

* Haste – Increases Atk. Spd. by 6%.
Health – Increases Max HP by 25%.
Focus – Increases Critical Attack by 61.
* Rare: On Fire

Basalt Battlehammer – S 281/132 – SC 13 – PVP

* HP Regeneration – Increases HP regeneration rate.
Health – Increases Max HP by 25%.
HP Drain – Restores 3% of melee damage inflicted upon the enemy to your own HP.
* Rare: On Fire (ingame states: Earth)

Dynasty Cudgel – S80 307/140 – SC 14 – PVP

* Anger – Decreases player’s HP by 15% while increasing P. Atk. by 78 on a critical attack.
Health – Increases Max HP by 25%.
Rsk. Focus – Increases Critical Attack by 164 when HP becomes 60% or lower.
* Rare: Landslide

Icarus Hammer – S80 363/163 – SC 15

* Anger – Decreases HP by 15% while increasing P. Atk. by 78 on a critical attack.
Health – Increases Max HP by 25%.
Rsk. Focus – Increases Critical Attack by 164 when HP becomes 60% or lower.
* Rare: Earth

1-Hand Swords

Stormbringer – C 107/61

* Crt. Anger – Decreases player’s HP by 12 while increasing P. Atk. by 248 on a critical attack.
Focus – Increases Critical Attack by 86.
Light – Increases weight gauge by 20%.

Katana – C 122/68

* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 82.
Crt. Damage – Increases P. Atk. by 194 on a critical attack.

Raid Sword – C 122/68

* Crt. Poison – 15% chance that target will be poisoned during critical attack. Effect 5
Focus – Increases Critical Attack by 82.
Crt. Drain – User absorbs 9 HP from target during critical attack.

Samurai Longsword – C 122/68

* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 73.
Crt. Damage – Increases P. Atk. by 231 on a critical attack.

Shamshir – C 122/68

* Guidance – Increases Accuracy by 6.
Back Blow – Increases Critical Attack by 67 when attacking the enemy from behind.
Rsk. Evasion – Increases Evasion by 7 when HP becomes 60% or lower.

Spirit Sword – C 122/68

* Crt. Poison – 15% chance that target will be poisoned during critical attack. Effect 5
Haste – Increases Atk. Spd. by about 7%.
Crt. Damage – Increases P. Atk. by 194 on a critical attack.

Caliburs – C 139/76

* Guidance – Increases Accuracy by 5.
Focus – Increases Critical Attack by 77.
Crt. Damage – Increases P. Atk. by 213 on a critical attack.

Sword of Delusion – C 139/76

* Rsk. Haste – Increases Atk. Spd. by 12% when HP drops to 60% or lower.
Focus – Increases Critical Attack by 77.
Health – Increases Max HP by 25%.

Sword of Limit – C 139/76

* Crt. Drain – Absorbs HP +9 from target on a critical attack.
Guidance – increases Accuracy to 5.
Health – Increases Max HP by 25%.

Sword of Nightmare – C 139/76

* Focus – Increases Critical Attack by 77.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.

Tsurugi – C 139/76

* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 77.
Crt. Damage – Increases P. Atk. by 213 on a critical attack.

Keshanberk – B 175/91

* Guidance – Increases Accuracy by 5.
Back Blow – Increases Critical Attack by 56 when attacking the enemy from behind.
Focus – Increases Critical Attack by 68.
* Rare: Destruction

Sword of Damascus – B 194/99

* Haste – Increases Atk. Spd. by about 6%.
Focus – Increases Critical Attack by 64.
Crt. Damage – Increases P. Atk. by 262 on a critical attack.
* Rare: Earth

Tallum Blade – A 213/107

* Anger – Decreases Max HP by 15% and increases P. Atk. by 31.
Haste – Increases Atk. Spd. by about 6%.
Crt. Poison – on a critical attack, poisons a target with a 10% chance of success. Effect 7.
* Rare: Destruction

Dark Legion’s Edge – A 232/114

* Health – Increases Max HP by 25%.
Crt. Damage – on a critical attack, increases P. Atk. by 326.
Rsk. Focus – When HP drops to 60% or below, increases Critical Attack by 130.
* Rare: Lightning

Sirra’s Blade – A 251/121 – PVP

* Haste – Increases Atk. Spd. by 6%.
Haealth – Increases Max HP by 25%.
Crt. Poison – Increases the possibility that the target will be poisoned by 15% during a regular critical attack.
* Rare: Landslide

Forgotten Blade – S 281/132 – SC 13 – PVP

* Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.
Focus – Increases critical chance by 84.
* Rare: Thunder

Dynasty Sword – S80 374/140 – SC 14 – PVP

* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light - Increases weight gauge by 20%.

* Rare: Earth

Icarus Sawsword – S80 363/163 – SC 15

* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.
* Rare: Destruction

2-Hand Blunt Weapons

Pa’agrian Hammer – C 135/101

* Rsk. Evasion – Increases Evasion by 6 when HP becomes 60% or lower.
Magic Poison – Has a 7% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7.
Magic Weakness – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.

Karik Horn – C 169/76

* Crt. Drain – Absorbs 9 HP from a target when one makes a critical attack.
Haste – Increases Atk. Spd. by 7%.
Focus – Increases critical attack rate by 77.

Dwarven Hammer – C 190/83

* Anger – Decreases Max HP by 15% and increases P. Atk. by 26.
Health – Increases Max HP by 25%.
Crt. Bleed – on a critical attack, it causes the enemy to start to bleed with a success rate of 42%. Effect 5.

Ice Storm Hammer – B 213/91

* Anger – Decreases Maximum HP 15% and increases P. Atk. by 28.
Crt. Bleed – During a regular critical attack, it causes the enemy to start to bleed with a success rate of 41%. Effect 5.
Focus – Increases critical attack rate by 68.
* Rare: Thunder

Star Buster – B 236/99

* Rsk. Focus – Critical attack rate increases by 99 when the character’s HP falls to 60% or below.
Haste – Increases Atk. Spd. by 6%.
Health – Increases Max HP by 25%.
* Rare: Great Gale

Destroyer Hammer – A 259/107

* Crt. Drain – Absorbs 18 HP from a target on a critical attack.
Haste – Increases Atk. Sp.d by 6%.
Health – Increases Max HP by 25%.
* Rare: Thunder

Doom Crusher – A 282/114

* Anger – Decreases Max HP by 15% and increases P. Atk. by 11%.
Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Health – Increases Max HP by 25%.
* Rare: Lightning

Behemoth’s Tuning Fork – A 305/121 – PVP

* Anger – Decreases Max HP by 15% and increases P. Atk. by 32.
Health – Increases Max HP by 25%.
Focus – Increases Critical Attack by 61.
* Rare: Destruction

Dragon Hunter Axe – S 342/132 – SC 13 – PVP

* HP Regenereation – Increases HP regeneration rate.
Health – Increases Max HP by 25%.
HP Drain – Restores 3% of melee damage inflicted upon the enemy to your own HP.
* Rare: Destruction (ingame states: Lightning)

Dynasty Crusher – S80 307/140 – SC 14 – PVP

* Anger – Decreases player’s HP by 15% while increasing P. Atk. by 78 on a critical attack.
Health – Increases Max HP by 25%.
Rsk. Focus – Increases Critacal Attack by 164 when HP becomes 60% or lower.
* Rare: Great Gale

2-Hand Swords

Flamberge – C 130/61

* Focus – Increases Critical Attack by 86.
Crt. Damage – Increases P. Atk. by 174 on a critical attack.
Light – Increases weight gauge by 20%.

Pa’agrian Sword – C 169/76

* Crt. Drain – Absorbs 9 HP from a target when one makes a critical attack.
Focus – Increases critical attack rate by 77.
Health – Increases Max HP by 25%.

Berserker Blade – C 190/83

* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 73.
Crt. Damage – Increases P. Atk. by 270 on a critical attack.

Great Sword – B 213/91

* Fopcus – Increases Critical Attack by 68.
Health – Increases Max HP by 25%.
Crt. Damage – Increases P. Atk. by 247 on a critical attack.
* Rare: Thunder

Guardian Sword – B 236/99

* Crt. Drain – Absorbs 8 HP from a target on a critical attack.
Health – Increases Max HP by 25%.
Crt. Bleed – When launching a regular critical attack, it causes the target to bleed with a success rate of 24%. Effect 7.
* Rare: Great Gale

Infernal Master – A 259/107

* Haste – Increases Atk. Spd. by 6%.
Focus – Increases critical attack rate by 61.
Crt. Damage – Inflicts additional damage on a critical attack by 297.
* Rare: Concentration

Dragon Slayer – A 282/114

* Health – Increases Max HP by 25%.
Crt. Drain – on a critical attack, absorbs 11 HP from target.
Crt. Bleed – on a critical attack, increases probability of drawing target’s blood by 24%. Effect 7.
* Rare: Evil Spirit

Sword of Ipos – A 305/121 – PVP

* Haste – Increases Atk. Spd. by 6%.
Health – Increases Max HP by 25%.
Focus – Increases Critical Attack by 61.
* Rare: Earth

Heaven’s Divider – S 342/132 – SC 13 – PVP

* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases critical chance by 84.
Health – Increases Max HP by 25%.
* Rare: Lightning

Dynasty Blade – S80 374/140 – SC 14 – PVP

* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.
* Rare: Great Gale

Icarus Heavy Arms – S80 442/163 – SC 15

* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.
* Rare: Thunder

Bows

Crystallized Ice Bow – C 220/61

* Guidance – Increases Accuracy by 5.
Evasion – Increases Evasion by 2.
Quick Recovery – Reduces re-use delay by approximately 17%.

Elven Bow of Nobility – C 252/68

* Evasion – Increases Evasion by 2.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 7.
Cheap Shot – When launching a general attack, there is a 46% probability that MP consumption will be decreased to 2.

Elemental Bow – C 277/75

* Guidance – Increases Accuracy by 5.
Quick Recovery – Reduces re-use delay by approximately 20%.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 7.

Akat Long Bow – C 316/84

* Guidance – Increases Accuracy by 4.
Evasion – Increases Evasion by 2.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 8.

Eminence Bow – C 323/83

* Guidance – Increases Accuracy by 4.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 9.
Cheap Shot – When launching a general attack, there is a 34% probability that MP consumption will be decreased to 1.

Dark Elven Long Bow – B 397/100

* Crt. Bleed – 30% chance that target will bleed during critical attack. Effect 6.
Miser – Has a 19% chance of reducing the number of soulshots consumed to 2.
Evasion – Increases Evasion by 2.
* Rare: Concentration

Bow of Peril – B 400/99

* Guidance – Increases Accuracy by 3.
Quick Recovery – Reduces re-use delay by approximately 13%.
Cheap Shot – When launching a general attack, there is a 42% probability that MP consumption will be decreased to 2.
* Rare: Earth

Carnage Bow – A 440/107

* Mana Up – Increases Max MP by 30%
Crt. Bleed – Has a 35% chance of causing a target to bleed on a critical attack. Effect 7.
Light – Increases weight guage by 20%.
* Rare: Concentration

Soul Bow – A 528/125

* Quick Recovery – Decreases re-use delay by about 15%.
Cheap Shot – During a general attack, 2 MP will be consumed at the probability rate of 38%.
Crt. Poison – on a critical attack, poisons a target with a 18% chance of success. Effect 7.
* Rare: Clairvoyance

Shyeed’s Bow – A 570/133 – PVP

* Cheap Shot – Adds a 30% chance to decrease MP consumption by 1 on a general attack.
Quick Recovery – Decreases re-use delay by about 17%.
Focus – Increases Critical Attack by 61.
* Rare: Wisdom

Draconic Bow – S 581/132 – SC 13 – PVP

* Cheap Shot – Has a 26% chance of decreasing MP consumption to 1 on a general attack.
Crt. Slow – Has a chance of casting Slow on a critical attack.
Focus – Increases Critical Attack by 88.
* Rare: Earth (ingame states: Lightning)

Dynasty Bow – S80 634/140 – SC 14 – PVP

* Cheap Shot – When Has a 26% chance of decreasing MP consumption to 1 on a general attack.
Guidance – Increases Accuracy by 5.32.
Focus – Increases Critical Attack by 116.
* Rare: Great Gale

Icarus Spitter – S80 689/163 – SC 15

* Cheap Shot – When Has a 26% chance of decreasing MP consumption to 1 on a general attack.
Guidance – Increases Accuracy by 5.32.
Focus – Increases Critical Attack by 116.
* Rare: Concentration

Dagger

Soulfire Dirk – C 86/91

* Mana Up – Increases Max MP by 30%.
Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1.

Cursed Dagger – C 94/61

* Crt. Bleed – 12% chance that target will bleed during critical attack. Effect 5.
Crt. Poison – 4% chance that target will be poisoned during critical attack. Effect 5
Rsk. Haste – Increases Atk. Spd. by 13% when HP drops to 60% or lower.

Dark Elven Dagger – C 94/61

* Rsk. Haste – Increases Atk. Spd. by 13% when HP falls below 60%.
Back Blow – Increases Critical Attack by 109 when attacking the enemy from behind.
Focus – Increases Critical Attack by 90.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 50%.

Stiletto – 107/68

* Crt. Bleed – 12% chance that target will bleed critical attack. Effect 5.
Crt. Poison – 4% chance that target will be poisoned during critical attack. Effect 5
Rsk. Haste – Increases Atk. Spd. by 12% when HP falls below 60%.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 48%.

Dark Screamer – C 122/76

* Crt. Bleed – 10% chance that target will bleed during critical attack. Effect 6.
Focus – Increases Critical Attack by 81.
Evasion – Increases Evasion by 2.

Grace Dagger – C 122/76

* Focus – Increases Critical Attack by 81.
Back Blow – Increases Critical Attack by 97 when attacking the enemy from behind.
Evasion – Increases Evasion by 2.

Crystal Dagger – C 136/83

* Crt. Bleed – 10% chance that target will bleed during critical attack. Effect 6.
Crt. Poison – 3% chance that target will be poisoned during critical attack Effect 6
Crt. Damage – Increases P. Atk. to 140 on a critical attack.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 44%.

Hell Knife – B 122/122

* Regeneration – Has a 30% chance of casting Regeneration when using a skill which has a good effect on a target. Effect 3.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 4.
Magic Chaos – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
* Rare: Confusion

Kris – B 153/91

* Focus – Increases Critical Attack by 71.
Back Blow – Increases Critical Attack by 86 when attacking the enemy from behind.
Evasion – Increases Evasion by 2.
* Rare: Confusion

Demon Dagger – B 170/99

* Crt. Bleed – 10% chance that target will bleed during critical attack. Effect 6.
Crt. Poison – 3% chance that target will be poisoned during critical attack Effect 6
Crt. Damage – Increases P. Atk. to 160 on a critical attack.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 40%.
* Rare: Great Gale

Bloody Orchid – A 186/107

* Focus – Increases Critical Attack by 67.
Crt. Bleed – on a critical attack, increases chance of drawing target’s blood by 12%. Effect 7.
Back Blow – When attacking a target from behind, increases Critical Attack by 37%.
* Rare: Confusion

Soul Separator – A 203/114

* Guidance – Increases Accuracy by 4.
Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Crt. Damage – on a critical attack, increases P. Atk. by 200.
* Rare: On Fire

Naga Storm – A 220/121 – PVP

* Focus – Increases critical attack rate by 67.
Crt. Damage – Increases P. Atk. by 200 on a critical attack.
Back Blow – Increases the critical attack rate by 37 when attacking a target from behind.
* Rare: Molar

Angel Slayer – S 246/132 – SC 13 – PVP

* Haste – Increases Atk. Spd. by about 7%.
Crt. Damage – Increases P. Atk. by 265 on a critical attack.
HP Drain – Restores 3% of melee damage inflicted upon the enemy to your own HP.
* Rare: Concentration

Dynasty Knife – S80 269/140 – SC 14 – PVP

* Focus – Increases Critical Attack by 116.
Evasion – Increases Evasion by 5.
Crt. Damage - Increases P. Atk. by 559 on a critical attack.
* Rare: Great Gale

Icarus Disperser – S80 318/163 – SC 15

* Focus – Increases Critical Attack by 116.
Evasion – Increases Evasion by 5.
Crt. Damage - Increases P. Atk. by 559 on a critical attack.
* Rare: Confusion

Fists

Chakram – C 130/61

* Crt. Poison – 8% chance that target will be poisoned during critical attack. Effect 5
Rsk. Haste – Increases Atk. Spd. by 13% when HP drops to 60% or lower.
Crt. Drain – User absorbs 6 HP from target during critical attack.

Knuckle Duster – C 148/68

* Rsk. Haste – Increases Atk. Spd. by 12% when HP drops to 60% or lower.
Haste – Increases Atk. Spd. by about 7%.
Rsk. Evasion – Increases Evasion by 7 when HP becomes 60% or lower.

Fisted Blade – C 169/76

* Rsk. Haste – Increases Atk. Spd. by 12% when HP drops to 60% or lower.
Haste – Increases Atk. Spd. by about 7%.
Rsk. Evasion – Increases Evasion by 6 when HP becomes 60% or lower.

Great Pata – C 190/83

* Crt. Poison – 7% chance that target will be poisoned during critical attack Effect 6
Rsk. Haste – Increases Atk. Spd. by 11% when HP drops to 60% or lower.
Crt. Drain – User absorbs 10 HP from target during critical attack.

Arthro Nail – B 213/91

* Crt. Poison – 7% chance that target will be poisoned during critical attack Effect 6.
Rsk. Haste – Increases Atk. Spd. by 10% when HP drops to 60% or lower.
Rsk. Evasion – Increases Evasion by 6 when HP becomes 60% or lower.
* Rare: Destruction

Bellion Cestus – B 236/99

* Crt. Poison – 6% chance that target will be poisoned during critical attack Effect 7
Rsk. Hastee – Increases Atk. Spd. by 9% when HP drops to 60% or lower.
Crt. Drain – User absorbs 14 HP from target during critical attack.
* Rare: Great Gale

Blood Tornado – A 259/107

* Anger – Decreases Max HP by 15% and increases P. Atk. by 38.
Haste – Increases Atk. Spd. by about 6%.
Focus – Increases Critical Attack by 61.
* Rare: Destruction

Dragon Grinder – A 282/114

* Guidance – Increases Accuracy by 5.
Health – Increases Max HP by 25%.
Rsk. Evasion – When HP drops to 60% or below, increases Evasion by 6.
* Rare: Earth

Sobekk’s Hurricane – A 305/121 – PVP

* Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Haste – Increases Atk. Spd. by about 6%.
Crt. Drain – Increases the possibility of absorbing 14 HP on a critical attack.
* Rare: Landslide

Demon Splinter – S 342/132 – SC 13 – PVP

* Focus – Increases critical chance by 80.
Health – Increases Max HP by 25%.
Crt. Stun – Has a 27% chance of casting Stun on a critical attack.
* Rare: Lightning

Dynasty Bagh-Nakh – S80 374/140 – SC 14 – PVP

* Rsk. Evasion – Increases Evasion by 6.8 when HP becomes 60% or lower.
Focus – Increases critical attack by 106.
Haste – Increases Atk. Spd. by 10%.
* Rare: Great Gale

Icarus Hand – S80 442/163 – SC 15

* Rsk. Evasion – Increases Evasion by 6.8 when HP becomes 60% or lower.
Focus – Increases critical attack by 106.
Haste – Increases Atk. Spd. by 10%.
* Rare: Destruction

Polearms

Body Slasher – C 107/61

* Crt. Stun – 18% chance of stun effect on a critical attack.
Towering Blow – Increases the effect area of the weapon.
Wide Blow – Broadens angle of attack.

Orcish Glaive – C 107/61

* Crt. Stun – 18% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 20 while reducing Max HP by 15%.
Towering Blow – Increases the effect area of the weapon.

Scythe – C 107/61

* Crt. Stun – 18% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 20 while reducing Max HP by 15%.
Light – Increases weight gauge by 20%.

Bec de Corbin – C 122/68

* Crt. Stun – 17% chance of stun effect on a critical attack.
Towering Blow – Increases the effect area of the weapon.
Light – Increases weight gauge by 20%.

Poleaxe – C 139/76

* Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.
Crt. Stun – on a critical attack, produces a stun effect at the rate of about 25%.

Scorpion – C 144/78

* Crt. Stun – 16% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 24 while reducing Max HP by 15%.
Wide Blow – Broadens angle of attack.

Widow Maker – C 144/78

* Crt. Stun – 16% chance of stun effect on a critical attack.
Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.

Orcish Poleaxe – C 156/83

* Crt. Stun – 15% chance of stun effect on a critical attack.
Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.

Great Axe – B 175/91

* Crt. Stun – 14% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 28 while reducing Max HP by 15%.
Light – Increases weight gauge by 20%.
* Rare: Lightning

Lance – B 194/99

* Crt. Stun – 13% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 30 while reducing Max HP by 15%.
Towering Blow – Increases the effect area of the weapon.
* Rare: Earth

Halberd – A 213/107

* Wide Blow – Broadens angle of attack.
Crt. Stun – Has a 25% chance to stun on a critical attack.
Haste – Increases Atk. Spd. by about 6%.
* Rare: Thunder

Tallum Glaive – A 232/114

* Wide Blow – Broadens angle of attack.
Guidance – Increases Accuracy by 4.
Health – Increases Max HP by 25%.
* Rare: On Fire

Tiphon’s Spear – A 251/121 – PVP

* Crt. Stun – Has a 25% chance to stun on a critical attack.
Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.
* Rare: Landslide

Saint Spear – S 281/132 – SC 13 – PVP

* Guidance – Increases Accuracy by 5.
Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.
* Rare: Landslide

Dynasty Halberd – S80 307/140 – SC 14 – PVP

* Anger – Decreases your HP by 15% and increases P. Atk. by 78.
Crt. Stun – There is a 48% probability that Stun effect is applied on a critical attack.
Light – Increases weight gauge by 20%.
* Rare: Earth

Icarus Trident – S80 363/163 – SC 15

* Anger – Decreases your HP by 15% and increases P. Atk. by 78.
Crt. Stun – There is a 48% probability that Stun effect is applied on a critical attack.
Light – Increases weight gauge by 20%.
* Rare: Lightning
Back to top Go down
 
Special Abilities and Rare Effects – Fighter Weapons
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Unique weapons in Fallout 4?
» Wych / Hekatrix Weapons in 6th Edition
» Jinx save and barrage weapons
» Secondary weapons for hammerhead
» Termies with different special skills

Permissions in this forum:You cannot reply to topics in this forum
Hyuga :: Hyuga only :: Old Section-
Jump to: